/* Shader for doing nothing.
 *
 * Passes through all values -- Only useful for benchmarking - as baseline.
 *
 * (w)2008 by Mario Kleiner. Licensed under MIT license.
*/

/* Allowable range: To be initialized by PsychColorCorrection() typically: */
uniform vec2    ICMClampToColorRange;

vec4 icmTransformColor(vec4 incolor)
{
    return(incolor);
}

float icmTransformColor1(float incolor)
{
    return(incolor);
}
