/* FDF fragment shader for 2nd object render pass: Interpolated texture coordinates
 * are actually interpolated image space (x',y',z') coordinates. They are written
 * to the RG channels for x'y' image space positions.
 *
 * (c) 2008 by Mario Kleiner, licensed under MIT license.
 */

void main(void)
{
    gl_FragColor = gl_TexCoord[0];
}
